
Elsewhere, Ubisoft San Francisco has done a commendable job expanding the turn-based combat system to incorporate multi-class character builds and place more emphasis on positioning party members effectively, broadly similar to Divinity: Original Sin 2's battle grids and even Disgaea's esoteric boxiness. What's all the more frustrating is that limp writing is the only real problem with The Fractured But Whole (other than that name, obviously). It's a game that listlessly re-tells the same 'gaming be like' jokes as its predecessor, changing tack only to give 2015's hot button issues like gentrification a real roasting. But with the jokes about gaming already made once before, and South Park's defining current affairs-based humour kept out of reach by game development's longer timespan, The Fractured But Whole can't help but miss the mark. Familiar RPG design met naturally in the middle with the series' humour and made a cohesive whole. It was the vessel for every observational gag about gaming that had ever occurred to Matt Stone and Trey Parker up to that point, and on those terms it was a real pleasure. But The Stick of Truth had the advantage of going first. The well-recieved Stick of Truth spent five years in gestation, after all, and didn't feel at all lacking relevance or bite back in 2014. It's not simply that the game isn't topical.

By contrast, South Park: The Fractured But Whole has been in development at Ubisoft San Francisco for over two years.

It's an inconceivable cadence that must raise stress and caffeine levels well beyond what medical professionals would endorse, but crucially it allows the show the agility to satirise events as they're happening in a way that most television can't. Ubisoft tightens up the systems but can't quite replicate the sparkle for this fun but flawed RPG sequel.Įditor's note: Ubisoft's South Park RPG hits the Switch today, so to mark the occasion we're returning to our original review, first published in October last year.įor nearly two decades, South Park's creators have been working to a weekly production schedule.
